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While this post on the Mac Rumors Forum is a good tutorial for bringing Localization (L10n) to your i OS app, it’s a little sparse in detail, has some updates that change the process, and assumes a few steps.A couple of bugs have also been discovered that need to be worked around to successfully initiate localization in a new i OS app in Xcode.This project is also available at https://github.com/Applied IS/Test Localization–Part-1 In order to make full use of the latest L10n features available in Xcode, you should be using version 4.5 or later. 1) Once you have created the app, you will need to (a) select the Project folder, (b) select the Project details and (c) click on the “Info” tab.You should see “Use Base Internationalization” in the bottom pane: If you have more than one Main Storyboard in your project and they don’t all show up initially, simply cancel this dialog and click the checkbox again.It may take a couple of iterations before they all show up.Once they are all available, and you select the ones you want to use, click on “Finish.” You won’t notice any significant changes, but “Base” should be added as a language in the Localizations panel: . But there has to be something in the storyboard, or the .strings files that get created by the ibtool command (a command-line tool that comes bundled with Xcode, and which is run inside of the Update Storyboard shell script reference at the beginning of this article, and will be used below) will be flagged by Xcode as corrupt.Details on how to use Update Storyboard will be provided below, while Update Code will be discussed in Part 3 of this series.I’m assuming you already know how to create a new i OS app in Xcode.
Today I’ll attempt to clarify some of these steps, and dig into the minutiae that are important to a successful development and deployment cycle.What follows is an example of creating an app from scratch and adding localization features..